Does Increased Rarity Chance Give You Better Chance At Uniques Poe
It's my understanding that rarity percentage items do non assist you find orbs of whatsoever kind, only increase the chances of finding magic/rare/unique items instead of normal. Increased item percentage however does help y'all discover orbs, just by purely increasing the number of drops that fall. And so lets have 2 scenarios, one in which nosotros have 100% rarity and 0% particular drops, and the other we have 0% rarity and 100% particular drops. Base of operations chance to drop (These numbers are made up) Magic - x% Scenario ane: 100% Rarity - 0% Items (thousand mobs killed, dropping 1 item each) Magic - 20% - 200 drops Scenario 2: 0% Rarity - 100% Items (1000 mobs kill, dropping 2 items each) Magic - 10% - 200 drops Once again, these numbers are all fabricated up, but 100% increased particular quantity does indeed effectively double the number of items dropped. And 100% increased rarity does double the chances of a magic, rare or unique dropping. So doesn't information technology make sense to just pile on item quantity instead of rarity? If not, why? Last edited by xAjido on Apr 24, 2022, ten:11:50 AM |
Posted by
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Yes it does, merging the ii mods into one magic detect mod is long overdue. Gangplank - Level 73 Mara. "I ate some oranges and it was thousand" |
Posted by |
" Why are you lot comparing those ii situations specifically? 100% increased detail quantity is harder to achieve than 100% increased item rarity. Yous're comparison the hard to accomplish state of affairs to the easier to achieve situation and noticing that the harder to reach one gives y'all more reward - which of course is as it should be. IIR is more specific, if you like, than IIQ, and as such is more available in college values. Just like how it's easier to get lots of increases to, say, melee concrete impairment, than only to all impairment - you lot're rewarded to the more than limited stat past the college value. |
Posted by Grinding Gear Games |
browbeaten down past chris Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cutting-Pharynx League Event! Last edited by NotSorry on Apr 24, 2022, x:26:04 AM |
Posted by Blastoff Member |
If you mosey on over to your passive skill tree, you can see that 1 point for rarity gets you ten%, while i betoken for quantity gets yous 6%. Then possibly a fairer comparison would be 60% quantity vs 100% rarity. |
Posted past Blastoff Member |
I see, I'one thousand yet relatively new to the game and didn't realize it was such a rare stat. I thought it wasn't too hard to itemize for quantity if y'all wanted, but now I see that you can't quite every bit easily. And then permit me rephrase then, if you lot accept the choice of 10% increased quantity and 10% increased rarity, would quantity normally be the wiser choice? |
Posted by
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The simply point to increased rarity is that it comes in college percentages than increased quantity. Looking at the suffix mods rarity is 1.625 times quantity. A more authentic comparison would be betwixt: Scenario ane: 162.v% rarity, 0% quantity Magic - x% Magic - 26.25% - 262.5 drops Scenario ii: 0% rarity, 100% quantity Still it'southward not actually worth it in my opinion. Information technology's prissy to take both but stack quantity before rarity. |
Posted by
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I also adopt quantity over rarity at these ratios. Yous could brand an argument for tweaking them. However, nearly of the unique items aren't even in the game yet, and so it's not really a fair judgement at this point. |
Posted by Blastoff Member |
From my experience loftier rarity and a decent kill speed is a good manner to farm Amending Orb besides equally Alchemy shards from vendoring tons of rares Orb are quite over-valued when the end-game goal circumduct around the perfect rares (hoarded obrs will have to be burned on making that rare anyhow). IIR is actually non that bad to stack. Unviable build tester. |
Posted by
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You lot guys are as well assuming that you're using one OR the other. One would assume they stack: " Lets add... Magic - eighteen.13% - ~272 drops And then discounting the orbs, the value of 1 is dependent on the other. |
Posted past |
Does Increased Rarity Chance Give You Better Chance At Uniques Poe,
Source: https://www.pathofexile.com/forum/view-thread/29293
Posted by: blackstockwhippyraton62.blogspot.com
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